Emilia is a redheaded Caldosian spitfire with a rough past, a tenuous present, and a softer dream for the future. A hothead with a tongue as fiery as her hair but a heart as big as her mane of curls, Emi (as she is often affectionately called) is a boon of a friend and a bastard of a rival. Her favorite activities include baking and banter. WIth enough of Mistria’s gentle kindnesses, the boiling lass could be reduced to a gentle simmer…


Gallery


Trivia


• Emilia has a distinct accent, having come from a small rough port town in Caldosia, on the edge of the Oarman's Sea. The language of that region, Oarsean, comes with a very notable accent when speaking Aldarian. Occasionally, she may dip back into her native language, much to the befuddlement of other characters.• At 5’3, she was one of the smallest in her rank. Often in the guild she’d get teased for how cute her face is despite being a Wunnie (Rank 1), which would often end in the guildie finding out just how she got to the rank she was.• She hates fish. Not because of how they taste, just because of how slimy they are. She hates touching slimy stuff.• Sweets are Emi’s favorite thing to eat. She predominantly learns how to make sweets from Reina, but soon starts buying recipes from Darcy just to find new sweet things to make.• She loves ducks, especially little white round ducks. Finnegan is her wonderful little baby darling and she loves him dearly.• Emi likes daggers over swords since they’re easier to use, toss, and spin, but she still enjoys swords and sword tricks.


References

Pinterest Board
Singing Voice
Speaking Voice


Playlist


Emilia Goldhart

RelativesMother: Delphine Goldhart,
Father: Unknown
OccupationBarmaid, Sleeping Dragon Inn
Aldarian Grand Capital Guild Adventurer, Rank S-1 Hitman (Former)

Biographical Info

Marital StatusSingle
Date Of BirthWinter 6

Physical Description

SpeciesHuman
GenderFemale
Eye ColorGreen
Height5'3" (160.02cm)

Personality

Emilia is like a frosted multi-layered cake where each layer is a little bit more concerning than the last.The frosting is her hollow flirty side, sweet and empty. It's the hallmark of the alluring redhead, with bright green eyes and a peachy freckled smile, spurring butterflies and fluttered hearts in those around her whose names she may never learn. It's not hard to see this side of her, especially when at the inn; bartending and waitressing have her busy, but keeping the patrons happy and feeling special helps keep things smooth during her shift. It's the side of her that still holds from her time in the guild, and only grows thicker in her early days of Mistria. Back when keeping allies pacified but an arm's distance (here today, likely gone tomorrow), endearing yourself to as many people as possible was merely a survival tactic. Having top-pickings for who you are sent on assignments with is a better guarantee for survival if you're a stick-out in the minds of the strongest or the most well-liked. Effort, something she doesn't consider herself to be worth, is what it takes to break past this part of her.The second layer beneath it, however, is tart. It's a sour, snippy, harsh citrus, a biting brattiness, and far from everyone's tastes. Push her buttons, pry too deeply, call her a child, short, noisy, annoying, and you'll reach this layer before you even wanted to. It hits like biting into a red strawberry only to realize it's been picked too early and out of season. This side of her is far more prone to pouts and teasing over winks and sweet nothings. It's the bark and the bite, it's the warning shot. Perhaps you've started to piss her off, or perhaps you're simply getting too close. A lifetime of attachment only begetting punishment fostered this side of her for fifteen years, and as much as she would rather fight you than admit it, the idea of getting close to others again, only to risk something (anything) happening to them is something she simply cannot put herself through anymore. If you're not turned away by this side and are determined to stick around, or end up breaking past it by matching her energy, you'll break past the "tsun" and hit the "dere".The third layer beneath it is sweet to the point of feeling almost like a reward. It's a flavor not advertised on the package. It's soft and decadent and unexpected, a cinnamon and vanilla hug when you'd expected a punch. It's the side of Emilia that has long since been tucked away as a liability. Hunting monsters in the dark has no room for hugs, scrappy scowling guild halls have no room for squeaky laughter. Perhaps the years of repressing it has only turned it even sweeter, like a distilled concentrate. She finds this side of her to be embarrassing – the side that likes dresses that twirl nicely, the side that wants to stop and smell the wildflowers, the side of her that holds her duck like he's a baby and sings him to sleep. Anyone that reaches this side of her will have a redhead on their hands for life, whether they want to or not. It's the phase of friendship that she only has ever tasted for herself post-Guild. As a girl who's better at actions over words, this deeply sentimental side of her is so wholly unpracticed that she often won't really know what to do at this point. It's the ’cakes in your mailbox’, the ‘tiny notes of thanks’, the ‘surprise gifts that remind me of you’, the ‘heart drawn in your coffee order’. It's nervous and unpracticed and full of awkward moments like a baby deer learning how to walk, but as long as you don't laugh too hard at her attempts, or mind some aggressive physical affection, it's perhaps the layer that makes it all worth it.

Circumstances of Birth & Cultural Heritage


24 years ago off the coast of Caldosia, Emilia was born on a docked ship to Delphine Goldhart, a crass, selfish, and hauntingly beautiful seafaring woman with zero interest in a wailing little party pooper. For the sin of wanting and the shame of crying, her mother had initially opted to toss the unwanted bundle of noise into the sea. At the considerable behest of her crewmates, she opted instead to drop off the child at the doorstep of the orphanage of Oar’s Rest, the town they’d docked at, having placed the child into a basket that’d previously held a handful of baguettes, stolen earlier that day. Delphine didn’t even bother knocking, figuring that the crying child was annoying enough to grab whoever’s attention was necessary. In a bustling and boisterous port town, the newborn Emilia’s desperate cries for help were lucky to not have been drown out in their entirety.

Early Life


The minute Emilia could walk and talk and steal, she began falling in with the more rough and tumble crowd of Oar’s Rest’s youths in lieu of staying at the orphanage, waiting for the chance of a chance to find a family who would love her. The older kids would be enough, a fistful of brothers she didn’t have to wish for, who would have her tiny back as much as she could have theirs. At an unfortunately early age, she learned how to use her big green eyes and gap tooth smile to get away with petty theft, then graduated to batting her eyes for free cookies from the local vendors and older scamps. As more and more older kids started getting into the local Grand Capital Guild, Emilia became more allured at the prospect – somewhere stable to sleep and eat, and all she had to in exchange was do basic tasks? Learn to use a sword, hit things with it, and be rewarded with warm bread and even warmer blankets? It sounded like a deal she couldn’t refuse, and at the age of 8, she enrolled in the Caldosian Capital Guild.Months passed like the pages of illegible books, poured over by emerald eyes, taking in the diagrams and doodles left behind by older monster slayers before her. Depictions of fascinating creatures, full of claws and tusks and talons, filled her wild imagination. The words on the page meant nothing to her – the guild taught to rumble, not to read – but everything from sword grips to bite marks to attack patterns embedded themselves into her minds eye. Her bookish fascination would prove to aid her well, no matter how much the larger children mocked her for it. She was small, and cute, and a girl, and spent all day staring at old drawings, but every part of her they deemed unworthy of becoming an adventurer only became a boon. She was small but she was hard to hit. She was cute, and it made her disarming. She’d been studying, which meant she knew how to hold a sword, what monster names were, and how to handle them when the time came.And the time would come sooner than it should’ve.All adventurer hopefuls must undergo a Final Exam of sorts in order to graduate into the ranks of Junior Adventurer, and Emilia was certainly no different. The grouping however, was unusual; rather than the usual four or five, the guild sent out an unprecedented eight guildies to handle a local town’s request for aid. A baby gryphon had been eating their crops and damaging their farmland. It took the effort of all eight to bring down the menace, but their pride and celebration was cut short by the enraged cry of the monster that’d been stalking them like prey for hours and miles.It was this day where Emilia made several new memories.
The indistinguishable smell of ones’ own blood mixed with everyone else’s.
The shriek of a gryphon with nothing left to lose.
The feeling of a white knuckle grip of life on a hilt too big for nine year old hands.
Eight left. Eight returned. Four on foot.
And then she turned ten.It lingered within her, the smell of blood and the scream of the gryphon, and it held her as a prisoner of her own mind. It wasn't until Lutey, old enough and long-since tagged with the guild’s insignia, gave her a pep talk that reformed her worldview for years to come: sitting around and grieving the lost is a waste of the time that surviving has afforded you. You must continue, remember, and survive. For your sake, and for theirs. Their names and faces can remain in your heart and mind, but life is short , and they merely bought you more time. Make good on it, but never stop, never reflect, never linger.From this point forward, Emilia was an adventurer for the AGCG, hunting whatever monsters were to be taken down, accepting any quests on the board with however many mates tagged along. Each mission, she would leave behind potential friends with a “see you tomorrow”, knowing it was never a promise, but a wish.

Middle / Adult Life


Years and names and fasces all blur and go by while Emilia’s primary focus leans into serving the guild. Despite the sights, the nightmares, and the fading memories, she cannot bring herself to bite the hand that feeds. Shelter, food, and training, over the course of her formative years, has rendered her into a polished weapon for the AGCG, and her rank climbs in kind. Emilia’s resolve to enjoy her life for those who no longer can serves as a buoy for her personality; her levity is uncommon for the other in her ranks, her ever-keen awareness for the brevity of life pushing her to ‘enjoy’ it to the fullest by whatever means necessary. Her endearing cheekiness, smug smile, and cocky laugh remained as mainstays in the mess hall, while soft singing voice carried old Caldosian folk songs though the air on long trips on-foot. It was a happiness of desperation, a jubilance out of spite. For every person that Emilia kept at arm’s length for her own sanity was another comrade charmed to her side in a hunt, someone she hoped would carry her home just as much as she hoped she wouldn’t have to carry them.On the eve of her 24th birthday, Emi reaches Monster Dispatch Division Rank 1-A, the highest rank in her division. It’s a lonely achievement, accompanied by little more than her old sword and the daggers that’d got her that far. She celebrated in the mess hall in a sea of grinning, charmed, unfamiliar faces she was too worn down to commit to memory anymore.

Inciting Incident


Her rise in the ranks did not go unnoticed, however. In the underbelly of the guild, the powers that be took notice, and deemed her ready for a reassignment. After all, when one reaches the peak of their first mountain, why not offer them a second? The news came briskly – Emilia were to become a Rose Thorn, lowest rank of the Peacekeeping Division’s Hands of the Nobility. Little was known about them, especially to her, but she was far too deep into the hold of the guild to turn them down. It was less of an offer and more of a demand, and she knew better than most that obedience meant food, and subservience meant shelter.She took to her new assignment like a fish to water, her previous experience with daggers and throwing knives making for a smooth transition from hunting one type of monster to another. Training went smoothly, though the underlying implications were growing harder and harder to ignore. What the Hands were for, and the type of ‘monsters’ she’d be assigned to hunt from now on, were smaller, upright, and intelligent.The Hands of the Nobility were hitmen. Knowing what she would inevitably have to do sat in her stomach like a stone and loomed over her like an encroaching shadow, but she knew that there was no other choice. The guild, and its royal clientele, functioned in absolutes.It was the evening of WInter 6 when she was sent out on her first assignment. A gala, celebrating the achievements of a particularly shrewd businessman and his latest successful venture. The guild had dressed her to play the part – a red silken dress to blend in with the splendor of the wealthy. It was supposed to be easy, just a quick slip in, lure away, and removal of the nobility’s little swindler.However, seeing the fear in his eyes, feeling the blood on her hands, seeing her knife in his chest, having missed its target in anxiety, and having to hear those words from a wiry brown haired monster who could feel and speak and beg:“Please… It’s my birthday.”In the dark of night, Emilia fled the gala, the capital grounds, the city limits. She had nothing to her name but the dress of the night, her old change of clothes, a now-empty satchel of tesserae, and a sun-bleached fluttering flyer gripped in her clammy hand like a lifeline. Whatever this “Mistria” was, looking for adventurers to farm, was her only chance.She couldn’t keep doing what the guild had asked, yet she shouldn’t bite the hand that fed.She could never go back and face them as a failure, but she could flee from them like the coward she was.She could live a life of half-truths, the former adventurer who just needed a change of pace, ready to charm and help and grow whatever greenery she needed to in order to appease them.She knew the guild would come looking, to collect their investment, to seek retribution for their little ‘sunk cost’. Perhaps, if she could just stay out of their grasp for long enough, she could be free, taste the sweets of the outside world, be a normal girl, even if just a little while…

Life in Mistria


Coming soon...

Back to top

Statistics

AGE: 24DATE OF BIRTH: Winter 6SEX/GENDER: Cisgender FemalePRONOUNS: She/HerHEIGHT: 5’6 with her shoes, 5’3 withoutWEIGHT: “enough”OCCUPATION: Barmaid at the Sleeping Dragon InnRESIDENCE: Sleeping Dragon Inn, Second Floor, First Bedroom on the Right


STR: 3
🟦🟦🟦⬛⬛
Deceptively strong, despite her thinner build and short stature. capable of getting into a bit of a scrap, or opening a pickle jar alone.
DEX: 3
🟦🟦🟦⬛⬛
Speedy! Made up for her inability to take a hit by being harder to hit. generally flexible, but not overly so.
INT: 1
🟦⬛⬛⬛⬛
Bookish intelligence and emotional intelligence are both quite low, but she’s trying her best to improve both.
WIS: 3
🟦🟦🟦⬛⬛
Plenty of experience and street smarts. Doesn’t know the scientific name for a brown bear but knows not to approach it without a plan.
CON: 4
🟦🟦🟦🟦⬛
Somehow has survived through the ranks of the guild and made it to the age of 24.
CHA: 6
🟦🟦🟦🟦🟦🟦
Charismatic to a fault! Her cheeky and flirtatious exterior is endearing to many, and the underlying saccharine sweetie pie beneath it all is doubly so. “Her charm could con a conman out of his own game.”

statistics

Farming:
🟦⬛⬛⬛⬛
No known farming experience, having only had the jobs of monster slaying and bartending.
Fishing:
🟦🟦⬛⬛⬛
Capable of fishing! Had fished before while out camping during multi-day-long assignments, but isn’t catching a shark anytime soon. Also generally hates fish and would rather not go fishing.
Archaeology:
🟦⬛⬛⬛⬛
With very little formal education, things like relics and history are pretty far outside of her wheelhouse. She’s certainly curious, regardless.
Cooking Baking:
🟦🟦🟦🟦⬛
Prior to coming to mistira, the best she could do was road food. After getting her job as a bartender and hanging out with Reina and Josephine on a regular basis, alongside her sweet tooth, she has taken to baking with a serious passion. She’s not the best, but she is devoted to it as a new serious hobby.
Ranching:
🟦🟦⬛⬛⬛
Similarly to farming, Emilia has no real formal experience in raising animals. However, she is considerably devoted to raising her beloved Finnegan.
Woodcrafting:
🟦⬛⬛⬛⬛
No known woodcrafting experience either, though not out of curiosity. Her hands are full as-is, and as much as she’d love to add another passion to her plate, she’ll leave the woodwork to Ryis...
Blacksmithing:
🟦⬛⬛⬛⬛
“I’ll leave that one to the fake redhead.”
Mining:
🟦🟦🟦🟦⬛
Emilia only really gets good at mining Post-Mistria. The mines, with its monsters and curios, reminds her of her old assignments and expeditions into undiscovered caverns and monsterful spaces. She already enjoyed the act of monster hunting, but if mining her way down is how she can get to the juicier sections, she will learn to mine with aplomb.
Combat:
🟦🟦🟦🟦🟦
Having been raised exclusively to do this, this is Emilia’s singular maxed out skillset.

Emilia's Gift Preferences

Contents
1. Birthday Gifts
2. Loved Gifts
3. Liked Gifts
4. Neutral Gifts
5. Disliked Gifts
5. Hated Gifts

Birthday Gifts


"Fer me? Now who went an' told ye it's my birthday?
Well, however ye found out... thank you."

Loved Gifts


(Caldosian Sword) "Wha-? A sword from back home...? This… this is actually really kind, I’m… thanks."(Golden Duck Feather) "Aww, this looks like one of Finnie’s wee feathers! Thank ye, I love it!"(Coconut Cream Pie) "…bold. I like that in a lad."(Mermaid’s Comb) "…heh. A mermaid’s comb for a seafarer's daughter? That’s funny, thank ye."

namedescriptionsource
Golden Duck FeatherA gold quality feather dropped by a drake. Used in high level cooking and crafting recipes.🐔 Ranching
Hot ToddyWhiskey, honey and a secret blend of spices make this drink a comforting favorite.🛞 Balor's Wagon for 🟡150t
The Inn for 🟡150t
Big CookieWow, this is a REALLY big cookie!❤️ Heart Quest: "A Rewarding Choice"
Caldosian SwordAn uncommon artifact. An imperial officer's sword from the early days of the Caldosian Empire.🦖 Archaeology
Cranberry Orange SconeThis inviting scone has whole cranberries baked in.🍲 Cooking
🎪 Darcy's Stall for 🟡900t
Coconut Cream PieThis luscious pie has a whipped cream top infused with coconut.📃 Reina's Request for a Deep Earthworm
❤️ Ryis' Heart Quest "A Bird House"
Perfect RubyA rare artifact. This ruby is incredibly large and splendid.⛏️ Mining Ruby nodes in The Upper Mines
Vintage Cow BellA legendary artifact. This vintage bell would have been used to call cows home in bygone years.🦖 Archaeology
Mermaid’s CombAn uncommon artifact. Looks suspiciously like a fork.🛟 Diving (requires Sunken Secrets skill)

Back to top

Liked Gifts

(Any liked baked dish) "Was my stomach really bein’ that loud? Ha, sorry! Thank ye though!"(Any liked fruit) "Looks juicy! I can’t wait to take a bite."(Any liked flower) "For me? Yer way too sweet!"(Caldosian Artifacts) “Aw… thank ye.”

NameDescriptionSource
Heart Shaped TreatsFeed these treats to a male and female animal to breed them. They must have at least 2 hearts & share a coop that has a free space for a baby.🏡 Hayden's Shop for 🟡150-300t
Pumpkin PieThis yummy pie uses pumpkin and spices for its custard-like filling.🍲 Cooking
🎪 Darcy's Stall for 🟡1000t
OrangeThe citrusy fruit of the orange tree, which fruits in fall. A popular ingredient in cooking recipes.🌱 Farming
🛞 Balor's Wagon for 🟡180t
MilkFresh milk from a cow. Used in a variety of cooking recipes.🐔 Ranching (Cows)
The Inn for 🟡120t
Peaches and CreamThese sweet peach slices are topped with whipped cream.🍲 Cooking
🎪 Darcy's Stall for 🟡300t
ChrysanthemumA popular dark red fall flower. Can be used in crafting recipes.🌱 Farming
🌿 Foraging
🛞 Balor's Wagon for 🟡120t
ChestnutsA common nut foraged in fall. Commonly used as a cooking ingredient.🌿 Foraging
🛞 Balor's Wagon for 🟡60t
PeachThe delicate and sweet fruit of the peach tree, which fruits in summer. Used in various cooking recipes.🌱 Farming
🌿 Foraging
🛞 Balor's Wagon for 🟡180t
Rosehip JamA winter jam with a tangy flavor.🍲 Cooking
🛞 Balor's Wagon for 🟡180t
Caramelized Moon FruitThis sweet caramelized moon fruit has a melt-in-your-mouth texture.🍲 Cooking
🎪 Darcy's Stall for 🟡180t
RubyA sparkling red gem. Can be sold, gifted, or used in certain crafting recipes.⛏️ Mining Ruby Nodes in The Upper Mines
🛞 Balor's Wagon for 🟡180t
🪨 Refining
LadybugA common insect found in spring.Bug Catching
🛞 Balor's Wagon for 🟡20t
CosmosA deep red flower grown in the summer. Can be given as a gift or used in various crafting recipes.🌱 Farming
🌿 Foraging
🛞 Balor's Wagon for 🟡120t
StrawberriesA spring fruit crop. Sweet and flavorful, these berries are frequently used in dessert recipes.🌱 Farming
🛞 Balor's Wagon for 🟡375t
Stone HorseAn uncommon artifact. Carefully carved and very cute.🦖 Archaeology; The Mines
Duck FeatherA soft feather dropped by a drake. Used in a variety of crafting recipes.🐔 Ranching
🛞 Balor's Wagon for 🟡270t
Duck EggAn egg laid by a duck. Used as an ingredient for cooking a variety of dishes.🐔 Ranching
🛞 Balor's Wagon for 🟡120t
Lavender TeaThe blissful scent and flavor of lavender makes this tea a sophisticated drink.🌼 Spring Festival for 🟡200t (requires 1st place)
🛞 Balor's Wagon for 🟡200t
OmeletThis fluffy omelet is loaded with melted cheese.🍲 Cooking
Deviled EggsThese hard boiled egg halves have a creamy, flavorful filling.🍲 Cooking

Back to top

Neutral Gifts


"Thanks."

Description
• Any item not already in Loved/Liked/Disliked/Hated

Disliked Gifts


"Fer me? ...why?"

Description
All Universal Dislikes (Except Water Bug)

Hated Gifts


"(You're not sure what Emilia said to you, but from the spiteful tone of her voice, it may be best that you don't know.)"

NameDescriptionSource
WaterbugA common insect found at the beach in spring.🪲 Bug Catching

Back to top

Relationships


Emilia lives in the Sleeping Dragon Inn, but also works there full time to pay for her room and board. She shares the inn room with her pet duck Finnegan, who has his own little nest in a wooden box beside her bed. She's grown close to Hemlock and his family in the time that she has both lived and worked there; she feels a particularly sisterly bond with Reina, and adores Maple and Luc as if they were her own little siblings. On rare occasions, she has even been caught slipping up and calling Hemlock "dad" or Josephine "mom", though neither seems to mind when it occurs.Her love of sweets has also resulted in a particularly fond bond with Eiland, the two of them often bonding at Darcy's booth over new desserts in her lineup. It's not uncommon to catch the two in the inn taste-testing Emilia's latest experiments with baking.For some reason that neither will explain to the player, Emilia and March do not get along. According to some other Mistrians, some speculate that it's because Emilia has naturally red hair and March dyes his. Others think it may be due to how their mutually naturally antagonistic personalities mesh with each other horribly. No matter what it is, they seem to only get along during certain Friday nights at the inn when both are intoxicated.Due to her past in the Capital, and her negative experiences with the guild's doctor, Emilia has a hard time trusting Balor and Valen. In public, she will seemingly treat them the same way as anyone else, but in some instances she can be caught seemingly staring at them from afar warily. She also refuses to go to to Valen for medical purposes for any reason, getting visibly distressed at the suggestion.Emilia also seems to have a considerable interest in the local carpenter, Ryis. Early on, the two can often be seen chatting when he comes to the inn for repairs before the inn upgrade. After the player completes the Beautifucation of Mistria quest, the two can occasionally be found underneath the lemon tree in the spring. From Year 2 onwards, if the Deep Woods has been unlocked, the two can occasionally be found inside it either talking, foraging (Emilia for edible herbs and mushrooms, Ryis for wood), or Ryis listening to Emilia and the birds sing.

Quotes

0 Hearts

“Guid mornin’, kiddo. Name’s Emilia. Remember it, you’ll be needin’ it for your dreams tonight.”

“There’s somethin’ about the charms of a wee town that you just can't get back in the capital. Ye made a smart choice comin’ here.”

4 Hearts

“Not enough people really appreciate ducks, don’cha think? Near perfect burds, really. Round, soft… works of art.”

6 Hearts

“Ahh, a fresh rain! Know what’s great on a dae like this, laddie? Splashin’ in puddles? Nae, visitin’ the smithy! Tell ‘em I sent you if you pop by, I’m sure he’ll be delighted.”

“The petals in the wind today... Mother Nature's a wee bit of a romantic, isnae? Haha!"


Dialogue

(On Sweetwater Farm)
Emilia: “Mornin’ cowboy. What’s the craic?”
Hayden: “Uh, I don’t know, Miss Emilia. What is the craic?”
Emilia: “... yer so cute.”

Emilia: “Do you think my Finnie is gettin’ a wee too big?”
Hayden: “I think we should call him… well-loved.”
Emilia: “Hehe! You’re not wrong there!”
Finnegan: “Quack!” (Finnegan rasps gleefully.)

(In the inn)
Emilia: “Rei! Look! I made a cat out o' coffee foam!”
Reina: “Oh my goodness it's so cute??”
Emilia: “Do you think folks will take kindly to it?”
Reina: “It's... it's too cute... Like, undrinkably cute ...can we even serve this?”

(By the Smithy)
Emilia: “... blacksmith.”
March: “... farmer.”
Emilia: “Nailmaker.”
March: “Barwench.”
Olric: “I’m glad they’re finally getting along!”

Art Gallery

my artwork

commissions & gifts

Credits


Character Ownership

mimir of yumemimir/mirupiico

Artwork

myself, weaselbites, issy_cookiie, parkiranhonda, lovingturnip, mikibuci, shan0732, and more to come...!

Site Layout

myself (mimir) using carrd.co

Assets

custom Emilia sprites: myself
in-game sprites: Fields of Mistria, aggregated by the volunteers at the Fields of Mistria wiki page.


Bearers of my Hyperfixation

Brave souls that have put up with endless hours and countless messages across months of my obsession with Emilia. Without them, she would not have been developed as deeply as she has been, and due to their patience and ideas she has become who she is now.
weaselbites, skullkaiju, zarahxan, siiegrand